Code
// ------------------------------------------------------------/////By Hellmapper
// > CLASS_ALIEN_MONSTER
// ------------------------------------------------------------
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_NONE, D_NU, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_PLAYER, D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_ANTLION, D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_ALIEN_MILITARY, D_NU, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_BARNACLE, D_NU, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_BULLSEYE, D_NU, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_BULLSQUID, D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_CITIZEN_PASSIVE, D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_CITIZEN_REBEL, D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_COMBINE, D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_COMBINE_GUNSHIP, D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_COMBINE_HUNTER, D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_CONSCRIPT, D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_FLARE, D_NU, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_GARGANTUA, D_NU, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_HEADCRAB, D_LI, 0);
//CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_HOUNDEYE, D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_MANHACK, D_NU, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_METROPOLICE, D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_MILITARY, D_NU, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_MISSILE, D_NU, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_SCANNER, D_NU, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_STALKER, D_NU, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_VORTIGAUNT, D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_ZOMBIE, D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_PROTOSNIPER, D_NU, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_EARTH_FAUNA, D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_PLAYER_ALLY, D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_PLAYER_ALLY_VITAL,D_HT, 0);
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_ALIEN_BIOWEAPON, D_NU, 0 );
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_PLAYER_BIOWEAPON, D_NU, 0 );
CBaseCombatCharacter::SetDefaultRelationship(CLASS_ALIEN_MONSTER, CLASS_HACKED_ROLLERMINE,D_FR, 0);