ну братцы, потихоньку и сюда добрался)
Проблема в том что немогу скомпилить модель
Вот код
Code
qdir: "c:\documents and settings\vovan jc\Рабочий стол\here two\"
gamedir: "C:\DeLITET\SourceSDK\hl2\"
g_path: "mdldecompiler"
Working on "mdldecompiler.qc"
SMD MODEL C:\Documents and Settings\Vovan Jc\Рабочий стол\here two/male_17.smd
VTA MODEL C:\Documents and Settings\Vovan Jc\Рабочий стол\here two/mdldecompiler_expressions.vta
ERROR: c:\documents and settings\vovan jc\Рабочий стол\here two\mdldecompiler.qc(31): - unknown eyeball bone "ValveBiped.Bip01_Head1"
ERROR: Aborted Processing on 'Humans\Humans\personal skins\male_17.mdl'
Код CQ
Code
$cd "C:\Documents and Settings\Vovan Jc\Рабочий стол\here two"
$modelname "Humans\Humans\personal skins\male_17.mdl"
$model "male_17" "male_17.smd" {
flexfile "mdldecompiler_expressions.vta" {
flex "AU42" frame 5
flexpair "AU1" 1.0 frame 6
flexpair "AU2" 1.0 frame 7
flexpair "AU4" 1.0 frame 8
flexpair "AU1AU2" 1.0 frame 9
flexpair "AU12" 1.0 frame 10
flex "AU12AU25" frame 11
flexpair "AU15" 1.0 frame 12
flexpair "AU17" 1.0 frame 13
flexpair "AU10" 1.0 frame 14
flex "AU16" frame 15
flexpair "AU6" 1.0 frame 16
flexpair "AU9" 1.0 frame 17
flexpair "AU25" 1.0 frame 18
flexpair "AU18" 1.0 frame 19
flexpair "AU22" 1.0 frame 20
flexpair "AU20" 1.0 frame 21
flex "AU32" frame 22
flex "AU24" frame 23
flex "AU38" frame 24
flex "AU31" frame 25
flexpair "AU26" 1.0 frame 26
flexpair "AU27" 1.0 frame 27
flexpair "AU26Z" 1.0 frame 28
flexpair "AU27Z" 1.0 frame 29
}
eyeball righteye ValveBiped.Bip01_Head1 -1.265 -3.575 67.870 eyeball_r 1.000 4.000 pupil_r 0.630
eyeball lefteye ValveBiped.Bip01_Head1 1.206 -3.575 67.876 eyeball_l 1.000 -4.000 pupil_l 0.630
eyelid upper_right "mdldecompiler_expressions.vta" lowerer 1 -0.242000 neutral 0 -2.000000 raiser 1070711858 0.000000 split 0.1 eyeball righteye
eyelid lower_right "mdldecompiler_expressions.vta" lowerer 2 -0.295700 neutral 0 -0.000000 raiser -1079337026 0.000000 split 0.1 eyeball righteye
eyelid upper_left "mdldecompiler_expressions.vta" lowerer 3 -0.242000 neutral 0 -2.000000 raiser 1070711858 0.000000 split -0.1 eyeball lefteye
eyelid lower_left "mdldecompiler_expressions.vta" lowerer 4 -0.295700 neutral 0 -0.000000 raiser -1079337026 0.000000 split -0.1 eyeball lefteye
mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
flexcontroller eyelid right_lid_raiser "range" 0.000 1.000
flexcontroller eyelid left_lid_raiser "range" 0.000 1.000
flexcontroller eyelid right_lid_tightener "range" 0.000 1.000
flexcontroller eyelid left_lid_tightener "range" 0.000 1.000
flexcontroller eyelid right_lid_droop "range" 0.000 1.000
flexcontroller eyelid left_lid_droop "range" 0.000 1.000
flexcontroller eyelid right_lid_closer "range" 0.000 1.000
flexcontroller eyelid left_lid_closer "range" 0.000 1.000
flexcontroller eyelid half_closed "range" 0.000 1.000
flexcontroller eyelid blink "range" 0.000 1.000
flexcontroller brow right_inner_raiser "range" 0.000 1.000
flexcontroller brow left_inner_raiser "range" 0.000 1.000
flexcontroller brow right_outer_raiser "range" 0.000 1.000
flexcontroller brow left_outer_raiser "range" 0.000 1.000
flexcontroller brow right_lowerer "range" 0.000 1.000
flexcontroller brow left_lowerer "range" 0.000 1.000
flexcontroller nose right_cheek_raiser "range" 0.000 1.000
flexcontroller nose left_cheek_raiser "range" 0.000 1.000
flexcontroller nose wrinkler "range" 0.000 1.000
flexcontroller nose dilator "range" 0.000 1.000
flexcontroller mouth right_upper_raiser "range" 0.000 1.000
flexcontroller mouth left_upper_raiser "range" 0.000 1.000
flexcontroller mouth right_corner_puller "range" 0.000 1.000
flexcontroller mouth left_corner_puller "range" 0.000 1.000
flexcontroller mouth right_corner_depressor "range" 0.000 1.000
flexcontroller mouth left_corner_depressor "range" 0.000 1.000
flexcontroller mouth chin_raiser "range" 0.000 1.000
flexcontroller phoneme right_part "range" 0.000 1.000
flexcontroller phoneme left_part "range" 0.000 1.000
flexcontroller phoneme right_puckerer "range" 0.000 1.000
flexcontroller phoneme left_puckerer "range" 0.000 1.000
flexcontroller phoneme right_funneler "range" 0.000 1.000
flexcontroller phoneme left_funneler "range" 0.000 1.000
flexcontroller phoneme right_stretcher "range" 0.000 1.000
flexcontroller phoneme left_stretcher "range" 0.000 1.000
flexcontroller phoneme bite "range" 0.000 1.000
flexcontroller phoneme presser "range" 0.000 1.000
flexcontroller phoneme tightener "range" 0.000 1.000
flexcontroller phoneme jaw_clencher "range" 0.000 1.000
flexcontroller phoneme jaw_drop "range" 0.000 1.000
flexcontroller phoneme right_mouth_drop "range" 0.000 1.000
flexcontroller phoneme left_mouth_drop "range" 0.000 1.000
flexcontroller mouth smile "range" 0.000 1.000
flexcontroller mouth lower_lip "range" 0.000 1.000
flexcontroller head head_rightleft "range" -30.000 30.000
flexcontroller head head_updown "range" -15.000 15.000
flexcontroller head head_tilt "range" -15.000 15.000
flexcontroller eyes eyes_updown "range" -30.000 30.000
flexcontroller eyes eyes_rightleft "range" -30.000 30.000
flexcontroller body body_rightleft "range" -30.000 30.000
flexcontroller chest chest_rightleft "range" -30.000 30.000
flexcontroller head head_forwardback "range" -0.200 0.200
flexcontroller gesture gesture_updown "range" -1.000 1.000
flexcontroller gesture gesture_rightleft "range" -1.000 1.000
localvar upper_right_raiser
%upper_right_raiser = ( right_lid_raiser * (( 1.000 - ( right_lid_droop * 0.800)) * (( 1.000 - right_lid_closer) * ( 1.000 - blink))))
localvar upper_right_neutral
%upper_right_neutral = (( 1.000 - ( right_lid_droop * 0.800)) * (( 1.000 - right_lid_raiser) * (( 1.000 - right_lid_closer) * ( 1.000 - blink))))
localvar upper_right_lowerer
%upper_right_lowerer = ( right_lid_closer + ( blink * ( 1.000 - right_lid_closer)))
localvar upper_left_raiser
%upper_left_raiser = ( left_lid_raiser * (( 1.000 - ( left_lid_droop * 0.800)) * (( 1.000 - left_lid_closer) * ( 1.000 - blink))))
localvar upper_left_neutral
%upper_left_neutral = (( 1.000 - ( left_lid_droop * 0.800)) * (( 1.000 - left_lid_raiser) * (( 1.000 - left_lid_closer) * ( 1.000 - blink))))
localvar upper_left_lowerer
%upper_left_lowerer = ( left_lid_closer + ( blink * ( 1.000 - left_lid_closer)))
localvar lower_right_raiser
%lower_right_raiser = ( right_lid_closer + ( blink * ( 0.500 * ( 1.000 - right_lid_closer))))
localvar lower_right_neutral
%lower_right_neutral = (( 1.000 - right_lid_closer) * (( 1.000 - ( 0.500 * blink)) * (( 1.000 - ( right_lid_tightener * 0.500)) * ( 1.000 - ( right_cheek_raiser * 0.250)))))
localvar lower_right_lowerer
%lower_right_lowerer = 0.000
localvar lower_left_raiser
%lower_left_raiser = ( left_lid_closer + ( blink * ( 0.500 * ( 1.000 - left_lid_closer))))
localvar lower_left_neutral
%lower_left_neutral = (( 1.000 - left_lid_closer) * (( 1.000 - ( 0.500 * blink)) * (( 1.000 - ( left_lid_tightener * 0.500)) * ( 1.000 - ( left_cheek_raiser * 0.250)))))
localvar lower_left_lowerer
%lower_left_lowerer = 0.000
%AU1R = ( right_inner_raiser * (( 1.000 - right_outer_raiser) * ( 1.000 - right_lowerer)))
%AU1L = ( left_inner_raiser * (( 1.000 - left_outer_raiser) * ( 1.000 - left_lowerer)))
%AU2R = ( right_outer_raiser * (( 1.000 - right_inner_raiser) * ( 1.000 - right_lowerer)))
%AU2L = ( left_outer_raiser * (( 1.000 - left_inner_raiser) * ( 1.000 - left_lowerer)))
%AU1AU2R = ( right_inner_raiser * ( right_outer_raiser * ( 1.000 - right_lowerer)))
%AU1AU2L = ( left_inner_raiser * ( left_outer_raiser * ( 1.000 - left_lowerer)))
%AU4R = right_lowerer
%AU4L = left_lowerer
%AU6R = right_cheek_raiser
%AU6L = left_cheek_raiser
%AU9R = wrinkler
%AU9L = wrinkler
%AU38 = dilator
localvar right_open
%right_open = ( smile + (( right_part * ( 1.000 - smile)) + ( right_puckerer + ( right_funneler + (( right_upper_raiser * 0.500) + ( lower_lip * 0.500))))))
localvar left_open
%left_open = ( smile + (( left_part * ( 1.000 - smile)) + ( left_puckerer + ( left_funneler + (( left_upper_raiser * 0.500) + ( lower_lip * 0.500))))))
localvar right_lip_suppressor
%right_lip_suppressor = (( 1.000 / %right_open) * (( 1.000 - presser) * ( 1.000 - bite)))
localvar left_lip_suppressor
%left_lip_suppressor = (( 1.000 / %left_open) * (( 1.000 - presser) * ( 1.000 - bite)))
%AU10R = ( right_upper_raiser * ( right_upper_raiser * ( 0.500 * %right_lip_suppressor)))
%AU10L = ( left_upper_raiser * ( left_upper_raiser * ( 0.500 * %left_lip_suppressor)))
%AU25R = ( right_part * (( right_part * %right_lip_suppressor) * ( 1.000 - smile)))
%AU25L = ( left_part * (( left_part * %left_lip_suppressor) * ( 1.000 - smile)))
%AU12AU25 = ( smile * ( smile * ( 0.500 * ( %right_lip_suppressor + %left_lip_suppressor))))
%AU18R = ( right_puckerer * ( right_puckerer * %right_lip_suppressor))
%AU18L = ( left_puckerer * ( left_puckerer * %left_lip_suppressor))
%AU22R = ( right_funneler * ( right_funneler * %right_lip_suppressor))
%AU22L = ( left_funneler * ( left_funneler * %left_lip_suppressor))
%AU17R = ( chin_raiser * (( 1.000 - ( jaw_drop * 0.500)) * (( 1.000 - bite) * (( 1.000 - ( 0.600 * ( %AU25R + ( %AU18R + %AU22R)))) * ( 1.000 - smile)))))
%AU17L = ( chin_raiser * (( 1.000 - ( jaw_drop * 0.500)) * (( 1.000 - bite) * (( 1.000 - ( 0.600 * ( %AU25L + ( %AU18L + %AU22L)))) * ( 1.000 - smile)))))
localvar right_depressor_suppressor
%right_depressor_suppressor = (( 1.000 / (( %AU18R * 0.800) + (( %AU22R * 0.800) + ( %AU17R + ( bite + ( right_corner_puller + ( right_stretcher + right_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - ( smile * 0.500))))
localvar left_depressor_suppressor
%left_depressor_suppressor = (( 1.000 / (( %AU18L * 0.800) + (( %AU22L * 0.800) + ( %AU17L + ( bite + ( left_corner_puller + ( left_stretcher + left_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - ( smile * 0.500))))
%AU15R = ( right_corner_depressor * ( right_corner_depressor * %right_depressor_suppressor))
%AU15L = ( left_corner_depressor * ( left_corner_depressor * %left_depressor_suppressor))
localvar right_corner_suppressor
%right_corner_suppressor = (( 1.000 / (( %AU18R * 0.800) + (( %AU22R * 0.800) + ( %AU17R + ( bite + ( right_corner_puller + ( right_stretcher + right_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - smile)))
localvar left_corner_suppressor
%left_corner_suppressor = (( 1.000 / (( %AU18L * 0.800) + (( %AU22L * 0.800) + ( %AU17L + ( bite + ( left_corner_puller + ( left_stretcher + left_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - smile)))
%AU12R = ( right_corner_puller * ( right_corner_puller * %right_corner_suppressor))
%AU12L = ( left_corner_puller * ( left_corner_puller * %left_corner_suppressor))
%AU20R = ( right_stretcher * ( right_stretcher * %right_corner_suppressor))
%AU20L = ( left_stretcher * ( left_stretcher * %left_corner_suppressor))
%AU32 = bite
%AU24 = ( presser + (( 1.000 - presser) * tightener))
%AU31 = ( jaw_clencher * ( jaw_clencher / ( jaw_clencher + jaw_drop)))
localvar right_drop_suppressor
%right_drop_suppressor = (( 1.000 / (( 0.500 * %right_open) + right_mouth_drop)) * (( 1.000 - presser) * ( 1.000 - bite)))
localvar left_drop_suppressor
%left_drop_suppressor = (( 1.000 / (( 0.500 * %left_open) + left_mouth_drop)) * (( 1.000 - presser) * ( 1.000 - bite)))
localvar right_drop
%right_drop = ( right_mouth_drop * ( right_mouth_drop * %right_drop_suppressor))
localvar left_drop
%left_drop = ( left_mouth_drop * ( left_mouth_drop * %left_drop_suppressor))
%AU26R = ( jaw_drop * (( 1.000 - %right_drop) * ( jaw_drop / ( jaw_clencher + jaw_drop))))
%AU26L = ( jaw_drop * (( 1.000 - %left_drop) * ( jaw_drop / ( jaw_clencher + jaw_drop))))
%AU27R = ( jaw_drop * ( %right_drop * ( jaw_drop / ( jaw_clencher + jaw_drop))))
%AU27L = ( jaw_drop * ( %left_drop * ( jaw_drop / ( jaw_clencher + jaw_drop))))
%AU16 = ( lower_lip * (( lower_lip * ( 0.250 * ( %right_lip_suppressor + %left_lip_suppressor))) * ( 1.000 - ( 0.500 * ( %AU27R + %AU27L)))))
localvar mouth
%mouth = (( %AU27R * 0.500) + (( %AU27L * 0.500) + (( %AU22R * 0.350) + (( %AU22L * 0.350) + (( %AU18R * 0.250) + (( %AU18L * 0.250) + (( %AU25R * 0.350) + (( %AU25L * 0.350) + (( %AU32 * 0.500) + ( %AU12AU25 + ((( %AU27ZR + %AU27ZL) * ( 0.500 * 0.700)) + ( %AU16 * 0.400))))))))))))
}
$cdmaterials "models\citizen"
$hboxset "default"
$hbox 1 "ValveBiped.Bip01_Head1" -1.250 -6.500 -3.190 8.250 3.500 3.310
$hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000 -2.750 -2.750 12.510 1.750 2.250
$hbox 4 "ValveBiped.Bip01_L_Forearm" 0.000 -2.190 -2.380 13.000 1.810 1.620
$hbox 4 "ValveBiped.Bip01_L_Hand" 0.060 -2.000 -1.500 4.060 1.000 2.500
$hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000 -3.000 -2.250 12.390 2.000 2.750
$hbox 5 "ValveBiped.Bip01_R_Forearm" -0.500 -2.200 -1.550 12.500 1.800 2.450
$hbox 5 "ValveBiped.Bip01_R_Hand" 0.060 -2.000 -2.500 4.060 1.000 1.500
$hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000 -3.750 -3.250 17.850 3.750 3.250
$hbox 6 "ValveBiped.Bip01_L_Calf" 0.000 -3.510 -3.280 15.640 3.490 2.720
$hbox 6 "ValveBiped.Bip01_L_Foot" -1.070 -2.000 -2.840 5.040 5.000 2.160
$hbox 6 "ValveBiped.Bip01_L_Toe0" -0.500 -3.000 -2.190 2.500 0.000 2.460
$hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000 -3.750 -3.250 17.850 3.750 3.250
$hbox 7 "ValveBiped.Bip01_R_Calf" 0.000 -3.510 -2.820 15.640 3.490 3.180
$hbox 7 "ValveBiped.Bip01_R_Foot" -1.060 -2.010 -2.280 5.050 4.990 2.720
$hbox 7 "ValveBiped.Bip01_R_Toe0" -0.500 -3.000 -2.600 2.500 0.000 2.100
$hbox 3 "ValveBiped.Bip01_Pelvis" -7.500 -5.500 -6.000 7.500 8.500 5.000
$hbox 2 "ValveBiped.Bip01_Spine2" -2.500 -2.500 -7.000 14.500 7.500 7.000
// Model uses material "mouth.vmt"
// Model uses material "eyeball_l.vmt"
// Model uses material "eric_facemap.vmt"
// Model uses material "eyeball_r.vmt"
// Model uses material "citizen_sheet.vmt"
// Model uses material "pupil_r.vmt"
// Model uses material "glint.vmt"
// Model uses material "pupil_l.vmt"
$attachment "eyes" "ValveBiped.Bip01_Head1" 3.98 -3.72 0.03 rotate 0.00 -80.10 -90.00
$attachment "mouth" "ValveBiped.Bip01_Head1" 1.20 -5.70 -0.00 rotate 0.00 -80.00 -90.00
$attachment "chest" "ValveBiped.Bip01_Spine2" 5.00 4.00 -0.00 rotate 0.00 90.00 90.00
$attachment "forward" "ValveBiped.forward" 0.00 -0.00 0.00 rotate 0.00 0.00 -0.00
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 0.00 -0.00 rotate -90.00 -90.00 0.00
$attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" -0.00 0.00 -0.00 rotate -90.00 -90.00 0.00
$includemodel "humans/male_shared.mdl"
$includemodel "humans/male_ss.mdl"
$includemodel "humans/male_gestures.mdl"
$includemodel "humans/male_postures.mdl"
$surfaceprop "flesh"
$eyeposition 0.000 0.000 70.000
$illumposition 0.637 0.000 36.217
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {
$mass 90.0
$inertia 10.00
$damping 0.01
$rotdamping 1.50
$rootbone "valvebiped.bip01_pelvis"
$jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"
$jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.00
$jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" x limit -39.00 39.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" y limit -79.00 95.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 23.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" x limit -30.00 30.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" y limit -95.00 84.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" z limit -86.00 26.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" x limit -37.00 37.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 59.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.00
$jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.00
$jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" y limit -73.00 6.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00
$animatedfriction 1.000 400.000 0.500 0.300 0.000
}
В чём проблема?
Модель декомпилил из хл, заменил такой же, тока изменёной.
Кто знает - помогите